WarModUpcomingFeatures

All of this is planned for the next patch.

Blocks

 * Armored plating (various colors including black, grey, white, and the usual cookieland colors) - DONE
 * Fake ground (initially just grass, later on to do taking on textures of other blocks from mods maybe) - check
 * Missile launcher (launches missiles at stuff, needs power) - needs metalic step sound, needs custom sound for launching
 * Laser turret (laser turrets come in tons of colors, base type and laser color are customizable, but needs power) - pew pew noise needed
 * CJ Gen (takes in goo through pipes, outputs power) - should have a rumbly noise while generating power, otherwise metal noise
 * Pipe (transports goo around) - plastic-y noise
 * Tank (holds goo) - plastic noise
 * Pump (helps to move goo) - metalic noise, hums while powering
 * Battery box (holds power made from generators) - metalic noise needed
 * Fancy Lamp (fancy lamps of amazingness for your base, needs power from batteries or a power network, can be turned on or off) - should sound plasticy
 * Super plating (better than armored plating, almost impossible to get rid of it) - glass noise
 * Prisim (RAINBOW LASERS, also needed in crafting) - glass noise

Items

 * Handheld laser gun (pew pew! shoots lasers like the turret, but can be held, needs power to shoot)
 * Normal missile (makes a bit of a boom)
 * Goo missile (splut. creates some goo in the area that's been hit, tier 0 goo only)
 * Poision goo missile (better splut that poisions everything, see above except tier 1 goo only)
 * Gas missile (spawns huge plume of poisionous gas where the explosion happens)
 * End missile (tier 3 goo splut. almost nuclear strength, you need force fields, or fancier armored plating, instead of normal armored plating to keep this stuff out)
 * Battery (holds CJs) - check
 * RPG launcher (launch RPG missiles, mini versions of normal missiles, goo missiles, and gas missiles).

Power is called Cliffie's Joules (CJ)

Taking a bit of a break, lasers blowing up right now. :(